al_load_sample
ALLEGRO_SAMPLE *al_load_sample(const char *filename)
Introduced in 5.0.0
Loads a few different audio file formats based on their extension.
Note that this stores the entire file in memory at once, which may be time consuming. To read the file as it is needed, use al_load_audio_stream.
Returns the sample on success, NULL on failure.
Note: the allegro_audio library does not support any audio file formats by default. You must use the allegro_acodec addon, or register your own format handler.
See also: al_register_sample_loader, al_init_acodec_addon
Examples: ex_acodec, ex_acodec_multi, ex_audio_props, ex_audio_simple, ex_haiku, ex_kcm_direct, ex_mixer_chain
Most helpful discussions:
- Audio seems overly complicated :( (1)
- Having Trouble with exit(1) - Stalling Program
- Finding zero crossings in a sample (to eliminate clicking)
- Allegro 5 can compile MP3 support but physically cannot play MP3s, on Linux
- [Help]Using Physfs for DataFiles
- Screen is cleared and a new one appears Allegro5 in C?
- Allegro GTK3 and Mac
- Game Crashing and I'm not sure why?
- Sound
- Creating executable files in Visual Studio
Other recent discussions:
- What's the easiest way to distribute my Allegro 5 game to buddies?
- Allegro 5.2.4 released!
- MinGW-W64-GCC 7.1 i686-posix-dwarf binaries for A4.4 and A5.2
- al_destroy_sample crash
- Bitmap behind mappy map
- How to play video in allegro 5
- Cannot load sample.
- Segmentation fault al_map_rgb
- valgrind reporting 1000000 still reachable blocks at the end of my program
- Audio addon: pause sample