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Today's Minorhack |
Jakub Wasilewski
Member #3,653
June 2003
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Just a reminder to all who would like to participate. I'm definitely going to take part, unless the rule turns out to be something brain-dead like basing the gameplay on the shape of California (without any means to actually use an image, so you have to somehow conjure up California with code only). So, how many participants should we expect today? And a question to CGamesPlay - are you going to implement the possibility of rating the rules. That would allow us to weed out rules like the one above. --------------------------- |
CGamesPlay
Member #2,559
July 2002
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I like that rule I'm in today, hopefully. I may not be able to, as I have some other stuff going on. As to the rules rating, I had it planned, but what little work I do on the site is dedicated to other things. -- Ryan Patterson - <http://cgamesplay.com/> |
Jakub Wasilewski
Member #3,653
June 2003
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Quote: I like that rule Well, everyone has their tastes. That's why rating the rules by a whole bunch of people (and not rating them according to my, or anyone else's, personal opinion) is a good idea . I'm wondering, how would you like this example rule: "The game must be strongly based on the shape of People's Republic of Congo"? Anyway, I hope there are more people in today's MH than there are in this thread. --------------------------- |
Kibiz0r
Member #6,203
September 2005
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I am in, assuming the proviso that Jakub brought up. --- |
CGamesPlay
Member #2,559
July 2002
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Quote: I'm wondering, how would you like this example rule: "The game must be strongly based on the shape of People's Republic of Congo"? Well, it's not as original, and the Democratic Republic of Congo isn't as funnily-shaped. -- Ryan Patterson - <http://cgamesplay.com/> |
Jakub Wasilewski
Member #3,653
June 2003
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Okay, so we can just agree to disagree. I just wanted to show you that the rule appears stupid when you replace the familiar (to you) shape of California with something obscure. But as you obviously don't think so, well, case closed, and I'll stop derailing my own thread . --------------------------- |
CGamesPlay
Member #2,559
July 2002
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Either way, rule rating is in the to-do list. It's just very slow progress. -- Ryan Patterson - <http://cgamesplay.com/> |
Victor Williams Stafusa da Silva
Member #4,212
January 2004
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I'm in my java class and the teacher is speaking about JSP. Maybe I can start programming a minorhack game when he is just talking about JSP and HTTP. If nobody see I working, maybe I could do). [The attack of the space bugs - Speedhack 2005] [Rambananas - Speedhack 2006] [Make clean - Speedhack 2009] [The source god - TINS 2010] |
CGamesPlay
Member #2,559
July 2002
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Ugh, looks like I will have reduced time to work on the project, and potentially even none. -- Ryan Patterson - <http://cgamesplay.com/> |
Jakub Wasilewski
Member #3,653
June 2003
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Not good :-\. --------------------------- |
CGamesPlay
Member #2,559
July 2002
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#include <allegro.h> int main(int argc, char* argv[]) { allegro_init(); install_keyboard(); set_color_depth(16); set_gfx_mode(GFX_AUTODETECT_WINDOWED, 640, 480, 0, 0); readkey(); } END_OF_MAIN() As if familial obligations weren't enough, this program doesn't respond to keyboard input on my machine. [append] -- Ryan Patterson - <http://cgamesplay.com/> |
Victor Williams Stafusa da Silva
Member #4,212
January 2004
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I finished with 7 minutes to spare. Never did a game so quickly! 53 minutes! [The attack of the space bugs - Speedhack 2005] [Rambananas - Speedhack 2006] [Make clean - Speedhack 2009] [The source god - TINS 2010] |
Jakub Wasilewski
Member #3,653
June 2003
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55 minutes and it's working. As a bonus, I used the TimeSnapper program CGamesPlay linked to in the other thread to document my progress - so expect a video of my mighty struggles shortly . It's called "Poisoned Water" and it's a simple mini-game like all my MinorHack entries, I think. --------------------------- |
Kikaru
Member #7,616
August 2006
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Darn, forgot about it! Too busy watching anime. Some pretty good series out there. |
Victor Williams Stafusa da Silva
Member #4,212
January 2004
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Quote: The competition has -9 seconds left!
EDIT: Quote: The competition has -1 minutes and -6 seconds left! Upload your entry
[The attack of the space bugs - Speedhack 2005] [Rambananas - Speedhack 2006] [Make clean - Speedhack 2009] [The source god - TINS 2010] |
CGamesPlay
Member #2,559
July 2002
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The upload window is 65 minutes long, to account for people making last-minute changes to allow it to compile. -- Ryan Patterson - <http://cgamesplay.com/> |
Kibiz0r
Member #6,203
September 2005
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Oh man, I really like my entry. Leaky Ceiling In a time when ceiling integrity has collapsed, one bucket stands against a torrential downpour. One badass bucket. This bucket... is you. Controls: A/D or Left/Right. --- |
Jakub Wasilewski
Member #3,653
June 2003
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I uploaded the Windows binaries on the site. Now, on to actually playing the games . --------------------------- |
Zaphos
Member #1,468
August 2001
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Ack, completely forgot about this one! There's always next time ...
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Jakub Wasilewski
Member #3,653
June 2003
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Quote: There's always next time ... That's what you said last time . --------------------------- |
CGamesPlay
Member #2,559
July 2002
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Kibiz0r: you need to learn how to handle pointers. After applying this patch, your entry actually didn't crash:
My ranking, in order: keriostar: Good game, simple and easy to play. Has good difficulty and advancement. Jakub Wasilewski: Very cool game, good graphics. Kibiz0r: After fixing it, it was a good game. It would have been nice if you had made more raindrops fall at once instead of increasing the speed. It starts to feel like someone is actually shooting water at me Also the water level rises quite slowly. graue_: Cool game, but you have it backwards! The water makes it easier to "win". If it worked where you had to jump up the tower that scrolled down, despite the rain, it would be really cool. Maybe you will work on it more? Victor Williams Stafusa da Silva: Good game but the bubbles move very slowly, and even more so I move slowly, so it's boring fast. It was tough ranking the entries. All of the entries (except mine) are very high quality. I'm extremely pleased with the turn out this time -- Ryan Patterson - <http://cgamesplay.com/> |
Kibiz0r
Member #6,203
September 2005
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RANKING: Jakub -- looked pretty, what can I say? Quote: [15:03] CGamesPlay: I am going to code a tetris game where the completed lines turn into water and splash away
I almost said "In one hour?", but I held my tongue (fingers?). For this, I apologize. Edit: My Code said: delete (&i); roflroflroflrofl By the way, that should be changed to *i, that line shouldn't be in there in the first place. I guess I should use something with more robust debugging than TextPad, eh? --- |
Victor Williams Stafusa da Silva
Member #4,212
January 2004
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My ranking: 1st - Jakub: Nice idea! [The attack of the space bugs - Speedhack 2005] [Rambananas - Speedhack 2006] [Make clean - Speedhack 2009] [The source god - TINS 2010] |
keriostar
Member #8,525
April 2007
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Ranking (from best to worst): graue_ - I really like the concept for some reason, and having the rain rust the platforms is creative. |
Jakub Wasilewski
Member #3,653
June 2003
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Okay, so I hacked together the video I promised. It just looks so neat to see the code unravel itself on the screen. Other than that, it's totally dull, but a promise is a promise, right? My ranking: keriostar - a solid idea and good execution. I had a tough time judging this, because Kibiz0r's game was practically the same thing, and it had better graphics (if we can talk about graphics in a 1-hour game). But keriostar's game had the superior gameplay, with the inertia and the floating all adding to create a more satisfying experience. Now, who are you, keriostar and graue_? I don't think I've seen you before . * the video is the first thing I did with mencoder, which has a kajillion options, so if you can't watch it, well, tough luck. --------------------------- |
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