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[MinorHack] This Saturday? |
CGamesPlay
Member #2,559
July 2002
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Anybody up for a Minorhack? I've added the code to schedule competitions, automatically, every other week. If the time it schedules isn't good for you, you can propose one at a different time. Of course, whichever one gets 4 votes first will be scheduled, and if there's a conflict, the other one deleted. [edit] -- Ryan Patterson - <http://cgamesplay.com/> |
Onewing
Member #6,152
August 2005
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Ummmmmm, I see "February 17th at 7:00 pm - 0 votes" listed like ten times and no other times. Anyway, I'm in. I want to do some fun programming again. ------------ |
Zaphos
Member #1,468
August 2001
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Yes, the site seems a little freaked out right now. Anyway, I'm in too.
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Jakub Wasilewski
Member #3,653
June 2003
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I'm out of town on Saturday, so no luck this time . --------------------------- |
CGamesPlay
Member #2,559
July 2002
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Ack! I guess it is proposing a new one every hour I will fix later today -- Ryan Patterson - <http://cgamesplay.com/> |
BAF
Member #2,981
December 2002
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I have absolutely nothing for Saturday, so I am in. |
CGamesPlay
Member #2,559
July 2002
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That's... odd... Something bad is happening to my site Something must have happened when it promoted the competition to "scheduled", because it... didn't. [append] [append] -- Ryan Patterson - <http://cgamesplay.com/> |
Dennis
Member #1,090
July 2003
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I'm in. At the time of writing this post, it is still 17minutes until it starts, I haven't used Allegro for over a year, haven't written C++ or C code for over half a year and I'm currently setting up my VS2005. I'm armed with a copy of the manual and Allegro 4.2 and am currently writing just basic initialization code (which won't exceed 10 or 20 lines with loads of whitespace). --- 0xDB | @dennisbusch_de --- |
CGamesPlay
Member #2,559
July 2002
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Yay for participation. I definitely need to code an email reminder (or SMS reminder) of competitions coming up. -- Ryan Patterson - <http://cgamesplay.com/> |
Onewing
Member #6,152
August 2005
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Quote: Server Error Sorry, but a server error has occurred. The site administrator has been notified.
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Kikaru
Member #7,616
August 2006
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Zaphos
Member #1,468
August 2001
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Nooooooooo! I don't know what to do with the server error theme! edit: goes away if I log in? Or it was just fixed.
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Dennis
Member #1,090
July 2003
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Was just fixed. I'm still writing init code and have no idea yet, how to fit in the bonus rule into my non-existant game. --- 0xDB | @dennisbusch_de --- |
Kikaru
Member #7,616
August 2006
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Can't submit my entry. CGames, I think your site is broken. It gives me a server error when I click submit. here is my entry: Rings.
Found a bug with the ring-linking. Sometimes makes it impossible to win. |
Onewing
Member #6,152
August 2005
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Not planning on submitting my entry. ------------ |
Zaphos
Member #1,468
August 2001
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I can't submit either -- my entry's below. Didn't turn out to be so much fun, but oh well. You're a little blue ball jumping between planets. You can't go off screen or fall in to the sun, or you die.
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CGamesPlay
Member #2,559
July 2002
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Sorry for the bugs. I've recently switched to a new database backend and a much more pedantic error reporting system. So you can imagine the inconsistencies that come up. Anyways, I've got Kikaru's entry manually added, and Zaphos got his in, as well as Dennis. Looks like the "entry notes" page won't work either, right now, and that seems to be cause by code that isn't mine, so it will take longer to fix. In the mean time, let the judging begin! I'm quite happy with my entry this time around. I had a bunch of spare time, so I added an instructions screen -- Ryan Patterson - <http://cgamesplay.com/> |
Dennis
Member #1,090
July 2003
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Well, I submitted my entry though you can't do much besides rotating the players paddle and the collision detection and game logic of the enemy isn't working. --- 0xDB | @dennisbusch_de --- |
CGamesPlay
Member #2,559
July 2002
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Fixed Kikaru's entry... I copied too much from my error log [append] In my game, change line 207 to: Dennis: Cute game. I think it would have been cool if the ball bounced off the screen like normal pong but you hit it from the center. Kikaru: Cool concept, but too often it's impossible to win Zaphos: Slick. I like the way everything moves. With a little more time, you could probably make something really interesting out of this The graphics put this one ahead of Kikaru's for me, because both games have innovative ideas. My ranking: Zaphos, Kikaru, Dennis. -- Ryan Patterson - <http://cgamesplay.com/> |
Kikaru
Member #7,616
August 2006
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Ok, I fixed the bugs and added some flare. For people who like it better. CGames: the only time you can't win is when 2 rings connect with each other. Fix that by adding ||(aring[n] == aranda) to the while loop that sets the ring links, I think it's line 84. My updated entry:
Time to try out the others now! [EDIT] |
Dennis
Member #1,090
July 2003
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Here are my rankings (ordered from most favourite to least favourite). Zaphos/CGamesPlay/Kikaru/Dennis Zaphos: 5 of 5 stars CGamesPlay: 4 of 5 stars Kikaru: 3 of 5 stars Dennis: 0 of 5 stars --- 0xDB | @dennisbusch_de --- |
CGamesPlay
Member #2,559
July 2002
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Okay, adding revised entries and entry notes will work on the site now. -- Ryan Patterson - <http://cgamesplay.com/> |
Onewing
Member #6,152
August 2005
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Quote:
Dennis: 0 of 5 stars
Onewing: -1 of 5 Stars (Take one star off next minor hack) Sigh... ------------ |
Kikaru
Member #7,616
August 2006
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What were the "ambiguous sin/cos calls?" The problem with the instant "you win!" is that I forgot to randomize the rotations of the rings. |
Dennis
Member #1,090
July 2003
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Kikaru: My compiler said that there were calls to sin and cos which were overloaded and that more than one overloaded version of them would fit, so I casted everything inside these calls to doubles so that the compiler knew to take the cos/sin version that take a double. Anyway, I'll probably bugfix my entry tomorrow and add some more game logic to it, but now I have to attend to silly-joy anniversary festivities.:) --- 0xDB | @dennisbusch_de --- |
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