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MinorHack Returns! |
Zaphos
Member #1,468
August 2001
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I guess what I'd propose for a skeleton, to modify Kikaru's a bit:
That way there's a portable allegro timer in there, and you can use it however you want. into the loop as well.
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CGamesPlay
Member #2,559
July 2002
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After the competition I will change "allegro.h" to <allegro.h> and remove text_mode, and put it on the site as the "accepted" template. [edit] -- Ryan Patterson - <http://cgamesplay.com/> |
Zaphos
Member #1,468
August 2001
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Quote: After the competition I will change "allegro.h" to <allegro.h> and remove text_mode, and put it on the site as the "accepted" template. Sounds good
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CGamesPlay
Member #2,559
July 2002
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And we're off! Good luck, everybody! -- Ryan Patterson - <http://cgamesplay.com/> |
Simon Parzer
Member #3,330
March 2003
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Achtung, fertig, Los!!! |
CGamesPlay
Member #2,559
July 2002
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Sadly, I failed miserably. I can't handle gravity, or so it seems. I am going to keep hacking at this for a few minutes. -- Ryan Patterson - <http://cgamesplay.com/> |
Zaphos
Member #1,468
August 2001
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I was going to add a timer to mine, and score on how fast the player landed, but for some reason with 10 minutes left I completely forgot to add that.
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Simon Parzer
Member #3,330
March 2003
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My entry is somewhat complete. The only sad thing is that I spent the whole day on ways how to generate samples and music scores (tracker style) on the fly with as less source as possible. I really wanted to include sound and music. Oh, and can anyone of you compile the entries for Windows? I can't even do this with mine, because all my Allegro installations are Linux ones. |
Kikaru
Member #7,616
August 2006
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Well, I actually finished the main game with 7 min to spare. Tweaked a few things, added a title, and double checked everything. And my source is here:
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Jakub Wasilewski
Member #3,653
June 2003
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My entry is in too. I'm going to write up a basic readme this time, so please don't judge it before you read it . Of course many things were left off because the time was too short, but I'll finish it within the next half-hour and post a revised, 1,5 hour compo version . As it is it's quite fun to play... for about 2 minutes . I have to tweak the constants - the time was added in at the last minute and it's way too lenient. --------------------------- |
Epoch
Member #4,737
June 2004
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Yeah, mine came out way too easy. I didn't have time to code the enemy AI properly, and now that I think about it, I really should have seeded the randoms. It's the same game every time now, heh. Oops. Oh well, still cool. |
Zaphos
Member #1,468
August 2001
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Just posted a revised version of mine, with a timer, and things moving a bit faster, so it's at least a little more interesting.
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Simon Parzer
Member #3,330
March 2003
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Uh, why can I still change my entry (upload a newer version)? I think the time is over? |
Kikaru
Member #7,616
August 2006
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I don't know... Anyway, I really need binaries. |
Zaphos
Member #1,468
August 2001
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Quote: Uh, why can I still change my entry (upload a newer version)? I think the time is over? I think the 'upload a newer version' is for after-the-fact entry revisions; ie, so you can put up a 'fixed' version, which isn't for the competition, but rather just so you can show what it would have looked like if you'd had more time.
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Jakub Wasilewski
Member #3,653
June 2003
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I just put up the revised version too - it has some basic eye-candy, and some very important constant tweaks to make the game better. I would recommend playing this version if you want to actually have fun . So, does anyone actually need me to make the Windows binaries, or is everyone able to compile themselves? --------------------------- |
Kikaru
Member #7,616
August 2006
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raises hand I am incapable. Reason: still using allegro v 4.0, also can't seem to get windows.h to work. |
Epoch
Member #4,737
June 2004
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Alright, I posted a revised version and I'm going to ask that my game be judged based off this; I didn't add any new features, but I tweaked the gameplay so that it's actually fun to play, and that the random has been seeded. If I am judged off the revised version, I will extend the same courtesy to those who do so. Oh, and windows binaries would be excellent. Controls: |
Zaphos
Member #1,468
August 2001
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Okay, attached binaries.
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Kikaru
Member #7,616
August 2006
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Yay! binaries! |
Epoch
Member #4,737
June 2004
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Great, now I have to figure out what entry is what number. Thanks alot.
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Zaphos
Member #1,468
August 2001
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Quote: Great, now I have to figure out what entry is what number. Okay, I edited that into the post (above). Note that I didn't include any of the revised versions; these are just the competition entries.
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Epoch
Member #4,737
June 2004
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Would it be too much to ask for you to compile a separate set of revised binaries? I'd kinda like to play them. |
Jakub Wasilewski
Member #3,653
June 2003
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Revised binaries! --------------------------- |
Kikaru
Member #7,616
August 2006
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Cool! I'll play some more now. |
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