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Skyroads |
Trezker
Member #1,739
December 2001
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I've started work on a Skyroads game. I was thinking of making it more of a racing game than the original, with several two player modes. Have you got some cool suggestions? I was also thinking about how to store the level. I came to the solution. //w and h are constants for the size of a layer. class BLOCK{ char type; }; class LAYER{ BLOCK block[w][h]; }; class LEVEL{ vector<LAYER> layer; }
The LAYER class feels a bit awkward though, since it's never going to be more than a struct for BLOCK[10][5]. Unless I do a waypoint thing with it. I was also thinking about using list instead of vector. |
spellcaster
Member #1,493
September 2001
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What's a skyroads game? -- |
Trezker
Member #1,739
December 2001
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You haven't played Skyroads!? Weirdo! I think there's a Skyroads clone on the depot, it didn't work when I tested it though. A short description. |
spellcaster
Member #1,493
September 2001
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/Me googles for skyroads -- |
Trezker
Member #1,739
December 2001
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The probability of me finishing this game is unsure. But if ppl bug me about it, the chances will be greater. About finishing, if you want campaigns in Miffonoid, don't hold your breath. |
Cage
Member #1,277
March 2001
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Well I'm bugging you, you'd better finish the game or I hunt you down and punish you accordingly
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Trezker
Member #1,739
December 2001
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I just realized, SC thinks it's a cool idea, that must mean... HE LOVES ME! ähum Nyah, I'm pretty busy nowadays, and between stresses I play games to wind down. So programming happens on rare occasions. My guess is that you'll be seeing a Skyroads editor on the depot, some day. But hopefully I'll make a two player battle game, so you can knock eachother off the track. And I was thinking off adding fog as a block type. |
spellcaster
Member #1,493
September 2001
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Why do "cool ideas" imply love? What features do you plan to add? -- |
Trezker
Member #1,739
December 2001
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Challenge/Scramble with timeattack Race *1 I might render the level curved so you get the impression of racing on a circle. *2 A blaster gun in the front. EDIT: I forgot about the tunnels that were rounded on the outside. Those didn't exist in Kosmonaut IIRC. |
Blade Nick
Member #1,597
October 2001
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Hmmm I reamber that game it was kewl but I could never get passed the 3rd stage of the 1st campaing or race course thingy(FORGOT WHAT THEY WERE CALLED)...
Bad Website Of Mine |
Thomas Harte
Member #33
April 2000
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My little contribution to the conversation: Sky Roads is based on a much older game called Trailblazer which google tell me is available for at least the ZX Spectrum, Amstrad CPC, C64, Amiga and Atari ST, and has prominent clones whose names I don't recall across several other micros including all of the Acorn series. No doubt the Acorn Archimedes clone will be the closest of any to Sky Roads and probably one-ups it on graphics. All of these games (except maybe the Arch) have you piloting a ball over a flat level may but otherwise are identical. EDIT: Archimedes game is named 'Fervour'. BBC/Electron (8bit Acorns) game is called 'Sphere of Destiny' and is one of the ones I used to test my emulator. [My site] [Tetrominoes] |
Blade Nick
Member #1,597
October 2001
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Bahhh man SkyRods must of been popular.
Bad Website Of Mine |
Trezker
Member #1,739
December 2001
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So, I wondered if SKyroads had something to do with Trailblazer. I found that game to fast for me, but I've cleared more than half the tracks in Skyroads. (It runs in XP!) I've done the rendering code now. Flatshaded only. Still a couple of things to do before it's rendered correctly. Then I should have an editor in no time. |
Thomas Harte
Member #33
April 2000
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Oh, there is also a pretty smart OpenGL remake of Trailblazer which incorporates a small quantity of the ideas of Skyroads with respect to physical level blocks but still isn't that close to the real thing. My simple suggestion is how about more designs for the 'flat' surface the track lies upon? You could map the tracks to loops and spirals and things - not affecting the gameplay in any way but giving you an opportunity to add plenty of interesting external eye candy. EDIT: The remake I was thinking of is Blazing Trails from the Retrospec stable. [My site] [Tetrominoes] |
Trezker
Member #1,739
December 2001
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Spirals, sounds nice. I have made an editor, can do everything except tunnels or fog. Those need some extra work on the rendering. I'm glad to see there's some interest, even though it's expressed by so few. |
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