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Depot Games: Snake 256

Current Version: 0.0.3

Project Status: Completed

Highest Popularity: #3 during January 2006

Links: Web Site

Category: Snakes

Developers: psycho

Number of Players: 8 (Game Server)

Ports: Linux, Windows

Source Code: Available

Author's Description: Snake 256 is a snake game in which you can move into more than 256 directions.

Have fun!

Downloads

Name Comments Size Date
snake003.exe Windows executable to install Snake 256 517,246 01/21/2006 10:39 PM
snake003.tar.gz Sourcecode (Linux compatible) 14,713 01/21/2006 10:39 PM

What's New:

0.0.3
- Additions:
- Intro
- Configurable antialiasing quality
- Lots of more configurable things
- A circle that shows you where the target is if it has changed
- Screenshot function (F12)
- Special fonts
- Scrolling in the menu

- Improvements:
- Antialiasing quality
- Renamed executable to Snake(.exe)
- Score beams' behavior
- The game now uses AllegroFont
- Space now has the same function as enter in the menu
- Menu design
- Menu textes
- You can kill yourself now
- Removed the useability of the arrow keys in the menu

- Bugfixes:
- You can not move through the score display anymore
- The target gets its position at starting of a new game now
- You can do something while having pressed enter in the menu now
- The color components won't be exchanged when antialiasing is active anymore
- Antialiasing is now useable with 15, 16 and 32 bpp
- Removed a few writing mistakes in the documentation
- The default graphics driver will be autodetected now
- The configuration file will be read from the executables directory now
- The graphics mode can be changed without problems now
- The color depth can be changed without problems now


0.0.2
- Score is now shown down at the screen
- Antialiasing is added
- A snake is not longer on slower computers than on faster ones anymore
- The score beam now shrinks smoother
- The px and py variables are not needed any more. That saves 256 KB RAM
- The snakes are moving nicer now
- FPS display is now more accurate
- The score wasn't accurate if the game ran to slow
- Added a menu
- Options
- Copyright is now shown in the menu
- Licensed the game under the GPL
- Changed a few things in the readme.txt
- The game has been ported to Linux
- Used better compiler options (optimization, ...)
- put the source code in one separate directory
- put the docs in one seperate directory
- many more things...


Screenshots
A multiplayer session
A multiplayer session
Public Opinion
The Developer
psycho
psychoMy name`s Tony and I`m 18. I`ve started programming about 6 years ago. My hobbies are mathematics, physics, programming and playing computer. I have written many "little" games like snake or my so called "nsc" with allegro, though I now have switched to DirectX. But I'm using Allegro still for speedhacks and TINS :-) (View Profile)