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How to create multiple timers? |
zero volt
Member #15,793
November 2014
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So far I did this : 1ALLEGRO_TIMER *timer1 = NULL;
2ALLEGRO_TIMER *timer2 = NULL;
3
4...
5
6timer1 = al_create_timer(1.0 / 60);
7timer2 = al_create_timer(1.0 / 20);
8
9...
10
11al_register_event_source(event_queue, al_get_timer_event_source(timer1));
12al_register_event_source(event_queue, al_get_timer_event_source(timer2));
13
14...
15
16al_start_timer(timer1);
17al_start_timer(timer2);
18
19...
20
21if(ev.type == ALLEGRO_EVENT_TIMER) {
22 // ???
23}
How to check if timer1 has ticked or timer2 has ticked and then do actions? |
RPG Hacker
Member #12,492
January 2011
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Use two different event queues and two different event structs.
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Mark Oates
Member #1,146
March 2001
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You can check the .timer.source subfield of the ALLEGRO_EVENT. 1switch (ev.type)
2{
3 case ALLEGRO_TIMER:
4 if (ev.timer.source == timer1)
5 {
6 // do things for timer1
7 }
8 else if (ev.timer.source == timer2)
9 {
10 // do things for timer2
11 }
12 break;
13 default:
14 break;
15}
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zero volt
Member #15,793
November 2014
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Thanks! done! |
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