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New html mockup code |
Darizel
Member #10,585
January 2009
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LennyLen
Member #5,313
December 2004
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Darizel said: What browser are you using? That was with the latest version of Opera. I notice you're using FF2. ML probably only made sure it works with FF3.
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Neil Walker
Member #210
April 2000
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LennyLen said: That's what you get if you use the <code> tags without any parameters. No it isn't. Below has no parameters, but has a header
Neil. wii:0356-1384-6687-2022, kart:3308-4806-6002. XBOX:chucklepie |
LennyLen
Member #5,313
December 2004
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Matthew Leverton said: Short code snippets with no name and starting line number will be inline without any chrome.
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Niunio
Member #1,975
March 2002
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I knew that. My question is how can I write JS code to interact with the forum... ----------------- |
Matthew Leverton
Supreme Loser
January 1999
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Neil Walker said: But I don't know if these are using a different tag other than code? They were posted before the update to the <code> tag... Niunio said: I knew that. My question is how can I write JS code to interact with the forum... That's kind of like asking "how can I write C code to make a game." You take your language skills and apply it to the problem at hand. |
Niunio
Member #1,975
March 2002
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Matthew Leverton said: That's kind of like asking "how can I write C code to make a game." You take your language skills and apply it to the problem at hand. So, there's something about JavaScript I should know but I actually don't? D@mn't. I thought I knew how to do AJAX stuff. I hope my boss doesn't read this thread... ----------------- |
ReyBrujo
Moderator
January 2001
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There was a howto in the Allegro Wiki about how to write JS extensions. -- |
Darizel
Member #10,585
January 2009
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LennyLen said: ML probably only made sure it works with FF3
I should probably upgrade then. EDIT:
I updated...
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Schyfis
Member #9,752
May 2008
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It doesn't work for me either. It just shows a blank line. (Firefox 3)
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CGamesPlay
Member #2,559
July 2002
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I'm already tired of the spoilers. -- Ryan Patterson - <http://cgamesplay.com/> |
Thomas Fjellstrom
Member #476
June 2000
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Only because a few people decided it was a good idea to abuse the hell out of them -- |
Darizel
Member #10,585
January 2009
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Darizel said: I'm sure I'll (ab)use this feature I warned you... ---------- |
Karadoc ~~
Member #2,749
September 2002
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Karadoc ~~ said: Also, I foresee overuse of <reveal> in the future... I also warned you (before I even knew how to use them myself, evidently). ----------- |
Niunio
Member #1,975
March 2002
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ReyBrujo said: There was a howto in the Allegro Wiki about how to write JS extensions. Gracias Brujo. ----------------- |
Neil Walker
Member #210
April 2000
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What would be really useful (unless I'm dumb again), is if you click on the name of an attachment after uploading it puts it's fully qualified name into the typing area. Neil. wii:0356-1384-6687-2022, kart:3308-4806-6002. XBOX:chucklepie |
StevenVI
Member #562
July 2000
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How do you propose that we verify the attachment uploaded successfully? __________________________________________________ |
CGamesPlay
Member #2,559
July 2002
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Thanks! -- Ryan Patterson - <http://cgamesplay.com/> |
Matthew Leverton
Supreme Loser
January 1999
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The quick load feature isn't supposed to be enabled as it was never finished and hasn't been touched in a long time. I've just disabled it for the few people who had it set up from years ago. I don't find the other suggested features particularly useful within the context of this site. |
CGamesPlay
Member #2,559
July 2002
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Well, <strong> and <em> are the W3 proper tags to use to denote emphasis. The <b> and <i> tags are deprecated. When I write HTML, I use <strong> and <em> as a habit. Allegro.cc's HTML-esque syntax is jarring because it doesn't support those two. Besides, I'm sure it's only 2 lines of code Acronym is useful for introducing new terms into posts. As a specific example, Steve++ said: The one thing MI has going for it in this scenario is that you can easily integrate the objects within each game object. Steve++ could have introduced "MI" as an acronym for "multiple inheritance". I would imagine that an acronym tag would be one of the more relevant tags that one could use on a technical forum. As far as irc: goes, it would be useful for linking to the #allegro support channel. This one is surely another single-line enhancement. mailto: links should also be supported. -- Ryan Patterson - <http://cgamesplay.com/> |
Darizel
Member #10,585
January 2009
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CGamesPlay said: Steve++ could have introduced "MI" as an acronym for "multiple inheritance". If he's going to do all that work, he might as well just write out "multiple inheritance" instead of MI ---------- |
CGamesPlay
Member #2,559
July 2002
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Darizel said: If he's going to do all that work, he might as well just write out "multiple inheritance" instead of MI No, because once he's introduced the acronym once, he can use it thenceforth. -- Ryan Patterson - <http://cgamesplay.com/> |
Kibiz0r
Member #6,203
September 2005
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Darizel
Member #10,585
January 2009
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CGamesPlay said: No, because once he's introduced the acronym once, he can use it thenceforth.
Only in that one post, though. I'd do: ---------- |
Thomas Fjellstrom
Member #476
June 2000
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Matthew, it seems the wiki isn't counted as an "internal" link anymore, is this intentional? (that is any link to it will show the domain after) -- |
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