![]() |
|
MinorHack Attack! |
Victor Williams Stafusa da Silva
Member #4,212
January 2004
![]() |
CGamesPlay said: How long do you suggest? My suggestion: 48 hours after the binaries have been uploaded. It would be enough to everyone test every entry in calm without delaying real-life problems. [The attack of the space bugs - Speedhack 2005] [Rambananas - Speedhack 2006] [Make clean - Speedhack 2009] [The source god - TINS 2010] |
Lenman
Member #4,522
April 2004
![]() |
I would sugest different times, so people from other time zones will be able to participate as well. I would have loved to take part, but programming a game in the middle of a night was no good idea because I had to go to work the next day :/ -------------------------------------------------------- Perhaps I should let you all in on a little secret. No one likes you in the future. This time period is looked at as being full of lazy, self-centered, civically ignorant sheep. -John Titor |
CGamesPlay
Member #2,559
July 2002
![]() |
See my append, above. Quote: My suggestion: 48 hours after the binaries have been uploaded. It would be enough to everyone test every entry in calm without delaying real-life problems. No way. The most I might be convinced of is 24 hours after the competition starts. [append] Lenman: With the competition voting hopefully in place after the next competition, you will be able to have them whenever you want -- Ryan Patterson - <http://cgamesplay.com/> |
Victor Williams Stafusa da Silva
Member #4,212
January 2004
![]() |
CGamesPlay said: The most I might be convinced of is 24 hours after the competition starts. So let it be. 24 hours is good enough for one hour compo. But if we got some three to six hours compos, i think 48 hours would be better because the games would tend to be more complex. [The attack of the space bugs - Speedhack 2005] [Rambananas - Speedhack 2006] [Make clean - Speedhack 2009] [The source god - TINS 2010] |
Jakub Wasilewski
Member #3,653
June 2003
![]() |
Quote: Imagine if speedhack was weekly. Would we get so many entrants so dedicated to make the game? Probably not That's an altogether different thing: - Speedhack requires you to have time for most of the 72 hours straight. While taking 1 hour out of your weekend is something that can almost always easily be done, having a whole weekend of free time is much harder. MinorHack is a one-off competition. You just sit down and make some stuff, and after an hour you're free to go. You aren't tired, and you don't have to re-work your work schedule to save some time for it. I still think we could make it a weekly occurence, though the peer scheduling could also yield good results, if tweaked properly. I'd also say we move it a few hours back. 18:00 GMT on a Saturday seems to be good for most of the participants. Europe is mostly GMT or GMT+1, and USA IIRC GMT-6 and something around that, so that would allow everyone from those continents to participate. Japan and Australia will be left out though, but it's impossible to avoid with all the different timezones... --------------------------- |
Krzysztof Kluczek
Member #4,191
January 2004
![]() |
Quote:
How long do you suggest?
24 hours for voting should be fine. Quote: The bonus rule is to prohibit cheating, even though it is very vague and doesn't really stop it.
I thought the bonus rule is for fun. The compo would be really boring without it. ________ |
Lenman
Member #4,522
April 2004
![]() |
Jakubs suggestion (18:00 GMT) sounds pretty good to me! Also, the idea of having it on a saturday is much better than a sunday, because Monday is a day where most people have to work, while Sunday will be free to the majority of people. -------------------------------------------------------- Perhaps I should let you all in on a little secret. No one likes you in the future. This time period is looked at as being full of lazy, self-centered, civically ignorant sheep. -John Titor |
CGamesPlay
Member #2,559
July 2002
![]() |
Quote:
I thought the bonus rule is for fun. The compo would be really boring without it. The meaning of the rule really has shifted to make it fun, but the original intent was to make the game harder to create ahead of time. [append] Well, I've imported all of the entries into the database, which can't be browsed. -- Ryan Patterson - <http://cgamesplay.com/> |
Kikaru
Member #7,616
August 2006
![]() |
I agree with Saturday. I go to church on Sunday, and don't get back until 1:30 sometimes(EST). Maybe make it every two weeks? User acounts could work, just store a username and password. Then, make the 'submit' and 'vote' pages member-only. |
CGamesPlay
Member #2,559
July 2002
![]() |
Quote:
User acounts could work, just store a username and password. Then, the 'submit' and 'vote' pages member-only. No, it will log on using your Allegro.cc account. [append] How about September 16th at 1800 GMT? -- Ryan Patterson - <http://cgamesplay.com/> |
Jonatan Hedborg
Member #4,886
July 2004
![]() |
Sounds good to me EDIT: is something broken? I can't seem to access page 1 of this thread without changing the URL
|
Krzysztof Kluczek
Member #4,191
January 2004
![]() |
Quote: EDIT: is something broken? I can't seem to access page 1 of this thread without changing the URL
That's how the forums are constructed. This was brought up before, but it seems that ML is fine with it. btw. CGamesPlay: You probably should sig compo site. ________ |
CGamesPlay
Member #2,559
July 2002
![]() |
Quote:
That's how the forums are constructed. This was brought up before, but it seems that ML is fine with it. The pager on the compact header bar works fine for me... Quote:
btw. CGamesPlay: You probably should sig compo site. I'll add it to the TODO -- Ryan Patterson - <http://cgamesplay.com/> |
Jonatan Hedborg
Member #4,886
July 2004
![]() |
Also, if someone is intrested, here is the slightly improved version of my entry =) compile with gcc -O3 minorHack.c -o minorHack -lalleg My highscore is 54.
|
Jakub Wasilewski
Member #3,653
June 2003
![]() |
Hm, I've got 73 with the new version on my first try... overall, I liked the original compo version better. It's just not so fun when your ball simply goes where you want it to go --------------------------- |
Jonatan Hedborg
Member #4,886
July 2004
![]() |
73 eh? Wallhack Well, i got complaints that the game was to hard to controll before. EDIT: yeah, perhaps you are right. Too easy now. I got 70 on the very next try.
|
Kikaru
Member #7,616
August 2006
![]() |
16th works, that would be 1:00 EST... Sounds good! |
Victor Williams Stafusa da Silva
Member #4,212
January 2004
![]() |
Kikaru said:
16th works, that would be 1:00 EST... Sounds good! It's ok for me too. Although I'm not sure if i will have some free time to participate. [The attack of the space bugs - Speedhack 2005] [Rambananas - Speedhack 2006] [Make clean - Speedhack 2009] [The source god - TINS 2010] |
Kikaru
Member #7,616
August 2006
![]() |
Just one week till next MinorHack! Hey, I got a cool idea: You could keep an archive of the MinorHack winners. For the first one, you would put in KK and his strategy game. Then, you would just have a page to show all the winning entries, in the order the competitions were held. |
CGamesPlay
Member #2,559
July 2002
![]() |
http://cgamesplay.com/minorhack/competitions/past Still in development, don't bother telling me what doesn't work. -- Ryan Patterson - <http://cgamesplay.com/> |
Zaphos
Member #1,468
August 2001
|
I was thinking a bit about code re-use -- I'm fine with the hack being opposed to code re-use, but it might be nice if it provided a template of general starter code that is 'okay' to use -- nothing game related, just the window setup and a standard logic loop. Writing that code for the 20th time just gets annoying. I'm thinking something like this:
I'd think that roughly that amount of code would be convenient without violating the spirit of the thing.
|
Jonatan Hedborg
Member #4,886
July 2004
![]() |
I can agree with that. Though one in pure C would be nice as well (not that i usualy use C, but i currently take a course at uni so i try to use it for practice (like in last minorHack))
|
Krzysztof Kluczek
Member #4,191
January 2004
![]() |
Zaphos: If you leave out error checking, 15-bit fall back, closing callback and timers (use timeGetTime()/gettimeofday()) you don't really need much time do create the framework. ________ |
CGamesPlay
Member #2,559
July 2002
![]() |
Whatever code base you agree upon, I will put it up. -- Ryan Patterson - <http://cgamesplay.com/> |
Krzysztof Kluczek
Member #4,191
January 2004
![]() |
As I've said, no code base would be best when it comes to keeping the spirit of the compo. I'm OK with compatibility includes (like the one I've used during this compo) emulating certain Windows/Linux-specific functions on the other system, but IMHO the game should be written from scratch on at least one platform. Here is the "base code" I've used for the compo. Retyping it takes almost no thinking and just about 3 minutes of coding, which is really small price for the fact that you can state that your game is 100% coded during one hour.
________ |
|
|