1 | struct Tile |
2 | { |
3 | Tile *parent; |
4 | int x, y; |
5 | int h, g, f; |
6 | bool blocked; |
7 | bool onClosedList; |
8 | bool start, end; |
9 | bool pathMark; |
10 | bool checked; |
11 | }; |
12 | |
13 | Tile *GetTile(int x, int y) |
14 | { |
15 | if(x > -1 && x < 20 && y > -1 && y < 15) |
16 | { |
17 | int index = (y * 20) + x; |
18 | if(index > -1 && index < 300) return &tiles[index]; |
19 | } |
20 | return NULL; |
21 | } |
22 | |
23 | void AddTile(Tile *parent, Tile *tile, bool open = true) |
24 | { |
25 | if(open && !tile->blocked) |
26 | { |
27 | if(!tile->onClosedList) |
28 | { |
29 | if(find(openList.begin(), openList.end(), tile) != openList.end()) |
30 | { |
31 | //check if the path if better using that tile |
32 | if(parent->g + 32 < tile->g) |
33 | { |
34 | tile->parent = parent; |
35 | tile->g = parent->g + 32; |
36 | tile->f = tile->h + tile->g; |
37 | } |
38 | } |
39 | else |
40 | { |
41 | tile->h = 32 * (abs(tile->x / 32 - endX) + abs(tile->y / 32 - endY)); |
42 | tile->g = closedList.size() * 32; |
43 | tile->f = tile->h + tile->g; |
44 | tile->parent = parent; |
45 | tile->checked = true; |
46 | openList.push_back(tile); |
47 | } |
48 | } |
49 | } |
50 | else if(!tile->blocked) |
51 | { |
52 | if(find(closedList.begin(), closedList.end(), tile) == closedList.end()) |
53 | { |
54 | tileAdded = true; |
55 | tile->onClosedList = true; |
56 | closedList.push_back(tile); |
57 | } |
58 | } |
59 | } |
60 | |
61 | void MarkPath(Tile *dest) |
62 | { |
63 | if(dest->parent != NULL) |
64 | { |
65 | dest->pathMark = true; |
66 | MarkPath(dest->parent); |
67 | } |
68 | } |
69 | |
70 | void FindPath(int x, int y, int x2, int y2) |
71 | { |
72 | if(GetTile(x2, y2)->blocked || GetTile(x, y)->blocked) return; |
73 | log << "Start: " << clock() << endl; |
74 | bool pathFound = false; |
75 | startX = x; |
76 | startY = y; |
77 | endX = x2; |
78 | endY = y2; |
79 | int currentX = startX, currentY = startY; |
80 | AddTile(NULL, GetTile(startX, startY)); |
81 | |
82 | Tile *currentTile = NULL; |
83 | while(1) |
84 | { |
85 | //find the tile with the lowest F score |
86 | vector<Tile *>::iterator it = openList.begin(); |
87 | int currentLow = 1000000; |
88 | tileAdded = false; |
89 | while(it != openList.end()) |
90 | { |
91 | if(step) DrawTiles(); |
92 | if((*it)->f < currentLow && (*it) != currentTile && !(*it)->onClosedList) |
93 | { |
94 | currentLow = (*it)->f; |
95 | currentTile = (*it); |
96 | } |
97 | it++; |
98 | } |
99 | //add the tile to the closed list |
100 | AddTile(NULL, currentTile, false); |
101 | //if the tile was not added, that means that a path could not be found |
102 | if(!tileAdded) return; |
103 | currentX = currentTile->x / 32; |
104 | currentY = currentTile->y / 32; |
105 | //check if the tile we just added is the destination |
106 | if(currentTile->x / 32 == endX && currentTile->y / 32 == endY) break; |
107 | //add the tiles around the current tile to check them |
108 | if(GetTile(currentX - 1, currentY) != NULL) AddTile(GetTile(currentX, currentY), GetTile(currentX - 1, currentY)); |
109 | if(GetTile(currentX, currentY - 1) != NULL) AddTile(GetTile(currentX, currentY), GetTile(currentX, currentY - 1)); |
110 | if(GetTile(currentX + 1, currentY) != NULL) AddTile(GetTile(currentX, currentY), GetTile(currentX + 1, currentY)); |
111 | if(GetTile(currentX, currentY + 1) != NULL) AddTile(GetTile(currentX, currentY), GetTile(currentX, currentY + 1)); |
112 | //this stuff is just here for stepping through the process |
113 | if(step) readkey(), clear_keybuf(); |
114 | if(key[KEY_ENTER]) step = false; |
115 | } |
116 | MarkPath(closedList.back()); |
117 | log << "End: " << clock() << endl; |
118 | } |