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[SH09] Xtreme Programming - The Literal Game |
Rodrigo Monteiro
Member #4,373
February 2004
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{"name":"sh09_final1.png","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/9\/d\/9d606c37508044505ed0541322518348.png","w":656,"h":516,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/9\/d\/9d606c37508044505ed0541322518348"} Our entry for SpeedHack 2009... I hope you enjoy. Win32 binaries + source (Very minor patch to fix Bonus Mode) EDIT: posted patched version _____________________________ |
MiquelFire
Member #3,110
January 2003
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Looks fun. --- |
Fishcake
Member #8,704
June 2007
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A really cool game, if you ask me.
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Kibiz0r
Member #6,203
September 2005
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Do you have to play it two player? --- |
andpanda
Member #11,144
July 2009
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Awesome game! =D i got 30k points in the main game! =D it really rocks. |
kazzmir
Member #1,786
December 2001
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Great game. I got to level 3 and then quit. |
kenmasters1976
Member #8,794
July 2007
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Nice game. I lost at level 3. My highest record is ~2200 as of now. Really nice presentation and gameplay for a 3-day competition. [EDIT:] Oh, and I liked the "Big in Japan" BG music.
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Rodrigo Monteiro
Member #4,373
February 2004
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For the record, my high-score is 38424. _____________________________ |
ImLeftFooted
Member #3,935
October 2003
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Great game, bonus was totally worth it (it comes after level 8). Couldn't beat the bonus (is it even beatable?). A+, all around. How many people were on your team? |
Matthew Leverton
Supreme Loser
January 1999
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I quit playing the main game after the bonus was unlocked. The bonus level seemed more interesting, but it could have been because I played it second. Given the context and rules of SH, it's well done. |
Jakub Wasilewski
Member #3,653
June 2003
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Well, nice presentation and I was really interested in the game idea when I saw it on the blog. It's fun for a while, but I think that the gameplay needs some more fleshing out - if you're a fast typer, the game becomes a bit tedious way before it becomes difficult. And when it becomes difficult, it's usually for the wrong reasons: on both my playthroughs I was being hacked (couldn't type for the boss) by two consecutive enemies I couldn't see because they were off-screen. Got 32k on the second playthrough. Couldn't force myself to go through all those levels again to try a third one EDIT: well, evidently, I should read the readme's first. You can switch to code with enemies off-screen. --------------------------- |
codnik
Member #10,154
September 2008
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There are also instructions in game about switching to hacking. They can be accessed from the menu. |
Rodrigo Monteiro
Member #4,373
February 2004
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I'm glad to know that people have enjoyed the game. I realize that it gets a bit repetitive, and we didn't have any time to balance the difficulty, but it's the price of developing a relatively complicated game for SpeedHack. Dustin Dettmer said: Great game, bonus was totally worth it (it comes after level 8). Couldn't beat the bonus (is it even beatable?). A+, all around. How many people were on your team?
Actually, the bonus unlocks after 10000 points. It's definitely beatable, but it's quite challenging. I couldn't do it, but my team mate (who made the bonus level) could We had 3 main people in the team: me as the coder of the main game and title screen/misc stuff, my coworker Murillo as the coder of the bonus level, and my other coworker Vérion as the artist. We also had codnik helping us on the last day with sound and music, so I guess you could say she's our forth team member. _____________________________ |
Trezker
Member #1,739
December 2001
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I like this game. Well done! |
Næssén
Member #5,025
September 2004
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I've played the game twice and it's a nice game, I really like the graphics! I also managed to unlock the bonus mode, however after I type my name for the highscore list the game crashes, so I have never tried the bonus mode. The text you type tend to get a bit boring after a while. A cool improvement would be if you type the actual source code of the game! _____________________ |
Rodrigo Monteiro
Member #4,373
February 2004
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Næssén said: The text you type tend to get a bit boring after a while. A cool improvement would be if you type the actual source code of the game! That was one of the ideas, actually... originally, it was a bunch of CS-related words (assembly commands and whatnot). I had VC++ generate the game's assembly output, and I was planning on using some of that as data files - the problem is that the game became EXTREMELY ANNOYING to play if you had to type with both hands... so we changed it to randomly generated left-handed words (had to assume Qwerty). Ideally, we'd have left-handed CS-related words, but we didn't have time for that. Also, that sucks about the Highscores table, it worked on all machines I've tried... _____________________________ |
Inphernic
Member #1,111
March 2001
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Neat idea with nice graphics and execution. 10311 points on the first try. -- |
Victor Williams Stafusa da Silva
Member #4,212
January 2004
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I did not tried so much to manually unlock the bonus mode (got 8000 points more or less in my best play). So I manually unlocked it. I think the unlocked game is very easy, but saw Matthew asking if it is beatable and you saying that you could not beat it, but a teammate could. So i will ask if I did not made anything wrong (may be manually unlocking it is wrong). I just keeping the up arrow pressed, dodging some rocks and typed calmely the codes. Easily I was on the top. I could not see how to die here except if you are stupid enough to keep knocking you head on the rocks again and again and again. Edit: Tried it again. This time there was falling rocks. In the first tries there was not a single one falling rock. [The attack of the space bugs - Speedhack 2005] [Rambananas - Speedhack 2006] [Make clean - Speedhack 2009] [The source god - TINS 2010] |
Rodrigo Monteiro
Member #4,373
February 2004
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Victor: If you downloaded the original binary/source, please get the patched version. There was a small bug (an "if" that shouldn't be there) that prevented falling rocks from appearing in the bonus mode, which made it impossible to lose. If you already have the falling rocks and you still think that it's too easy, maybe you're just that much better than us. _____________________________ |
Victor Williams Stafusa da Silva
Member #4,212
January 2004
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I got one that there is falling rocks sometimes. Looks like there is a randomized 50% of probability to have falling rocks or not. And, I see no point in typing anything to boss: Anyway, I will download it again. [The attack of the space bugs - Speedhack 2005] [Rambananas - Speedhack 2006] [Make clean - Speedhack 2009] [The source god - TINS 2010] |
Albin Engström
Member #8,110
December 2006
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Very cool entry, one of my favorites. I didn't have much fun though |
james_lohr
Member #1,947
February 2002
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Cool game. I got around 11k on my second attempt.
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weapon_S
Member #7,859
October 2006
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Very nice game. But this game proves my typing skills are sub-par |
GullRaDriel
Member #3,861
September 2003
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I liked it. Not more than 11k on any attempt, I am too tired. "Code is like shit - it only smells if it is not yours" |
bamccaig
Member #7,536
July 2006
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Very clever game concept. -- acc.js | al4anim - Allegro 4 Animation library | Allegro 5 VS/NuGet Guide | Allegro.cc Mockup | Allegro.cc <code> Tag | Allegro 4 Timer Example (w/ Semaphores) | Allegro 5 "Winpkg" (MSVC readme) | Bambot | Blog | C++ STL Container Flowchart | Castopulence Software | Check Return Values | Derail? | Is This A Discussion? Flow Chart | Filesystem Hierarchy Standard | Clean Code Talks - Global State and Singletons | How To Use Header Files | GNU/Linux (Debian, Fedora, Gentoo) | rot (rot13, rot47, rotN) | Streaming |
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