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[SH05] Bunkermaster |
Rodrigo Monteiro
Member #4,373
February 2004
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Bunkermaster is my entry for Speedhack 05, and the result of three exhausting days of coding. I hope you have as much fun playing it as I had programming it, because, yes, it was a lot of fun, aside from the super evil bugs. The game idea is that you must march against the enemy armies (to your right) until you can't anymore. If you fail to take the next flagpole within 100 seconds (50 in the speedhack version), you lose the game. Win32 binary+Source: _____________________________ |
BAF
Member #2,981
December 2002
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I love your game BAF.zone [baf.zone] | SantaHack! [www.santahack.net] |
Johan Peitz
Member #9
April 2000
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Agreed, this is a really fresh and fun game. A bit repetetive, but fun. Good job, two thumbs up! -- |
kentl
Member #2,905
November 2002
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Just tried it, it's fun! Amazing job! How much code did you reuse and how much was written from scratch? |
Gnatinator
Member #2,330
May 2002
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This is one of my favorites. Another well done job by AMZ. Make it multiplayer?
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Fladimir da Gorf
Member #1,565
October 2001
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Ahah, a great game indeed! First I had a bit of trouble capturing even the first flag but eventually I was able to get quite far after all... OpenLayer [developer.berlios.de] has reached a random SVN version number ;) | Online manual [retrospec.sgn.net] | Installation video! [www.youtube.com]| MSVC projects now possible with cmake | Now alvailable as a Dev-C++ Devpack! (Thanks to Kotori) |
Rodrigo Monteiro
Member #4,373
February 2004
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Thanks for the compliments. I've been getting some requests to make it multiplayer. While I think it would be really interesting, I'd have to rewrite much of it so it would function with a server-client environment (peer to peer is out of question, the desynchronization would be impossible to solve), and make the game work with more than one player... etc. So I'm not promising anything, but I'll look into it. _____________________________ |
Johan Peitz
Member #9
April 2000
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Who cares about networking? Make it split screen mayhem! (see attached image) -- |
Richard Phipps
Member #1,632
November 2001
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Looks great, very very polished. But I die every time before I can reach the first flagpole! Chaos Groove Development Blog [chaosgroove.wordpress.com] |
Rodrigo Monteiro
Member #4,373
February 2004
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To everyone saying it's too hard, take it easy. Also, beware, when flagpoles' doors light up, then it means it's about to spawn, so either take it quickly or run away! _____________________________ |
Gnatinator
Member #2,330
May 2002
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Just grab the flamer and go in hardcore firebat style works every time
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Rodrigo Monteiro
Member #4,373
February 2004
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I just managed to get 33535 points on the game, and I was ABOUT to grab a health box... Though, I must admit, my version gives me 100 seconds to capture next flagpole. I'll fix a few other things and upload a non-speedhack version. [EDIT]: here you go: http://files.cellosoft.com/zeratul/bunkermaster_v101.zip _____________________________ |
Don Freeman
Member #5,110
October 2004
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Does anyone have a 4.2 version of allegro compiled for windows that I can download please? Edit: -- |
Matthew Leverton
Supreme Loser
January 1999
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-- |
Don Freeman
Member #5,110
October 2004
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Thanks Matthew! -- |
Rodrigo Monteiro
Member #4,373
February 2004
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New version up, now includes a makefile that should work on Linux, thanks to juvinious. Also, as a consequence of it not working on Linux, FBlend is now optional. http://files.cellosoft.com/zeratul/bunkermaster_v102.zip Everything else is identical to v1.01, so you should probably only bother if you can't build it because of fblend. _____________________________ |
Michael Faerber
Member #4,800
July 2004
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Thanks for making a Linux compatible version! This game is bloody, but very cool! I can just take one flagpole, though. -- |
Frank Drebin
Member #2,987
December 2002
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AWESOME GAME !!! Brutalo Deluxe 3 | Brutalo Deluxe 2 | BD2 Movie [d1cxvcw9gjxu2x.cloudfront.net] | BDNE 1.29 (C++ TCP Socket Wrapper) [d1cxvcw9gjxu2x.cloudfront.net] | Stats |
OICW
Member #4,069
November 2003
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Really awesome, I like the blood all over the place [My website [www.oicw.cz]][CppReference [www.cppreference.com]][Pixelate [pixwiki.bafsoft.com]][Allegators worldwide][Who's online] |
Frank Drebin
Member #2,987
December 2002
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does the level has an end? Brutalo Deluxe 3 | Brutalo Deluxe 2 | BD2 Movie [d1cxvcw9gjxu2x.cloudfront.net] | BDNE 1.29 (C++ TCP Socket Wrapper) [d1cxvcw9gjxu2x.cloudfront.net] | Stats |
Rodrigo Monteiro
Member #4,373
February 2004
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Nope, it never ends... in theory, you can play forever, or, more likely, until precision goes out of bounds and the game starts acting weird... but that would probably take way longer than anyone would want to play [EDIT] Yay, just got 71 thousand points in the game. _____________________________ |
OICW
Member #4,069
November 2003
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36805 is mi highest score but I'll try to beat you [My website [www.oicw.cz]][CppReference [www.cppreference.com]][Pixelate [pixwiki.bafsoft.com]][Allegators worldwide][Who's online] |
Trezker
Member #1,739
December 2001
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Hehe, this game is so much fun. [My github [github.com]] |
Dennis
Member #1,090
July 2003
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Yay, addictive, great "driving" music. Very satisfying feeling mowing down the enemies. My personal best is only about 19000 so far. --- 0xDB [www.dennisbusch.de] | @dennisbusch_de [twitter.com] --- |
Rodrigo Monteiro
Member #4,373
February 2004
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My friend said he has 78k as highscore... It shouldn't be too hard, a little more and I'd have gotten it when I got 71. _____________________________ |
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