Allegro.cc
Projects
Action252
Adventure22
Arcade216
Board Games30
Demos24
Emulators10
Other68
Puzzle139
Role Playing40
Sports25
Strategy58
Utilities46
Resource Directory
Code Gallery3
Compilers12
Help & Documents13
Libraries63
Media2
Tools8
Depot Games: Video Games I

Current Version: Alpha 3a

Project Status: On Hold

Highest Popularity: #4 during August 2006

Links: Web Site

Category: Arcade

Developers: Andrei Ellman

Number of Players: 2 (Turn Based (Local))

Ports: DOS

Source Code: Available Upon Request

Author's Description: Play 3 classic games simultaneously on one computer with one Joystick.

Three games (Pacman, Pong, and Space-Invaders) are played at the same time. The games each take up a full screen, and are in either red, green, or blue. When two or more colours (games) overlap, the colours are mixed to generate the resulting colour, so it looks like all 3 games are translucent.

At the moment, only a DOS version is available. It will Work under DOS, Windows 95, Windows 98, and Windows ME. It will not work under Windows NT or Windows 2000. Not sure about Windows XP and beyond. I will try to get round to compiling a Windows version sometime, or even a Linux version (I've been told that in Linux, it can be run under DOSEMU). The DOS version runs using DOSBox.

There also exists a version of this game for the Atari ST, but this was not written using Allegro.

Downloads

Name Comments Size Date
vg_i_a3.exe DOS version File Download (147KB Self extracting EXE (DOS) ) (NL Mirror) 150,639 11/23/2005 9:28 PM
vg_i_a3.exe DOS version File Download (147KB Self extracting EXE (DOS) ) (UK Mirror) 150,639 11/23/2005 9:43 PM
Screenshots
screenshot
screenshot
Public Opinion
Overall Rating: 8.0
  • 8Runs fine in XP. Just got to get it compatible with my brain now :-)
  • 8A novel idea, but way too confusing for me. Good implementation, and I like the morph effect or whatever it is in the main menu. Works well in DOSEMU by the way.
The Developer
Andrei Ellman
Andrei EllmanMy origins are as follows: I was assembled from spare parts found at the local graveyard by my parents in an overzealous attempt to create a prototype for my sister. Until recently, I was a programmer at Digi-Guys in Ealing, London working as a tools/support programmer on a hybrid game/film project. I am also a keen hobyist programmer. In fact, I once quit my job in the computer games industry so I'd have the time to write my own game - go figure. Before that, I had previously had two full-time programming jobs in the computer games industry. One at Criterion and one at Runecraft. (View Profile)